Realistic population
Realistic Population 2 TESTING
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TESTING ONLY. NOT FOR REGULAR USE.
Currently testing updates to 2.2 before updating the (main workshop branch)
UNSUBSCRIBE FROM ORIGINAL BEFORE TESTING
This is the testing branch for Realistic Population 2, the sequel to Realistic Population Revisited (which in turn is a sequel to WhitefangGreytail’s Realistic Population and Consumption mod, which in turn was a sequel to Kundan’s PopBalance mod…)
As a testing branch, it’s entirely possible that this version may contain undiscovered bugs, and changes in calculations and data formats in each update can throw established cities off-balance. As with all Beta tests, use with caution on any ‘keeper’ cities (and – as always! – make regular backups, just in case).
Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.
Source available on GitHub[github.com].
Translations
Translations for this mod are now managed via CrowdIn[crowdin.com]. Please leave a message below if you’d like me to add another language on CrowdIn.
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Revisi
Atualizado 21/11/21
Portado para GTA SA:DE.
Inclui opção para aumentar o número de pedestres e carros na rua (não recomendado para o GTA SA clássico, pois há isto no MixSets).
O arquivo “popcycle.dat” do GTA SA cuida da aparição (spawn) dos pedestres e carros do jogo, isto é, a quantidade e tipos de pedestres e veículos de cada local.
Assim o jogo terá uma população mais realista —
multiplataforma!
Eu (Junior_Djjr) o configurei corrigindo coisas sem sentido, por exemplo, originalmente há regiões com o exato mesmos peds de dia e noite; somente metade das pessoas na praia são banhistas; altas chances de aparecer vendedores de drogas de manhã etc.
Tudo foi corrigido.
Principalmente, agora inclui menos pessoas e carros de noite, e prostitutas só aparecem de noite. Há também menos prostitutas, ladrões e vendedores de drogas. Em geral,
a ambientação do jogo fica mais realista e imersiva.
Agora também portado para o GTA SA The Definitive Edition. Inclui opção para aumentar o número de pedestres e carros na rua, assim as ruas e calçadas do jogo ficarão mais cheias.
Também pode ser instalado na versão mobile e console.
Para o GTA SA clássico, ago
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Realistic Population 2 2.2.4
This topic has been pinned, so it's probably important
FEATURE DIVE: Setting your own values for buildings (manual override)
Did you know that Realistic Population 2 has the option to simply and easily override the mod's population calculations for a building asset to whatever figure you want, just by entering that figure in the building settings?
Did you know that this works not just for residential and employment buildings, but also for schools (if custom school calculations are enabled)?
Any building supported by Realistic Population 2 also supports manual overriding of the mod's calculations. This feature enables you to easily and quickly change the number of:
Households
(for residential buildings)
Jobs
(for industrial, commerc
Realistic Population and Consumption Mod v8.4.0
Version 1.12.0-f5 compatible.
This project is to make the cities that we craft to have values which feel more realistic and started as a fork of Kundun’s work.
Changes from vanilla game
– Low density houses are now one household, without an override.
– The number of workers and high density households will be determined by the volume of the building as seen by the size of construction scaffolding.
– Employment based on education level have changed. Offices shifts to more university educated, while commercial and industry will shift towards high school educated.
– Tweaked pollution levels, water and electricity consumption, garbage accumulation and income of different buildings.
– Production of goods for extraction of specialised industry (farm, forest, ore, oil) has been reduced.
– Production values from offices are determined by the number of people.
– Land values affect land tax income (as a 50% land value per household/production unit).
Where is the XML file?
The XML will be first created when active on exit from a city. A file named WG_RealisticCity.xml will appear in t